The Mile2Mile logo in orange and cream letters with a mustard 2, above a straight desert road. A small van drives away along the power lines.

A road trip where you never steer

Your old work van drives itself across a desert county. You choose where it goes with the turn signal: every turn, every fork, every overtake and every stop.

In development for PC

Keyboard or gamepad.

The turn signal decides

There is no wheel to hold. The van keeps its lane and its speed on its own. Before a fork, a road sign tells you what is ahead. Signal left or right, and the van takes that road.

The same signal pulls you in to a gas station, stops you at the curb, turns you around or takes you past a slow truck.

The cream and orange KESTREL van waits on a desert road next to a tall motel sign, with green bushes and power lines behind.

You pick the road. The van does the driving.

The view from the driver's seat: the dashboard with two round gauges, and a straight road through a small desert town with a gas station ahead.

Work the county

Towns have job boards. Pick up parcels and deliver them for money. Hitchhikers wait by the road and tell you their terms before they get in. You decide who rides with you, and where they sit.

The van passes a roadside diner with a red DINER sign, orange sun umbrellas and flat-topped mesas behind it. A yellow van on a desert road in warm evening light, with a power line and low hills behind it.

Keep the van running. Fuel runs low and old tyres go flat. If you get stuck, a roadside mechanic or a tow truck will help, and you pay them back as a debt.

The map is paper

You find your way with a folded road map. It shows the gas stations and the job boards, but there is no “you are here” marker. A compass on the dash helps you keep your bearings.

The Mesquite official road map: towns such as Two Wells, Agua Seca, Copper Bend and Fort Calloway, a red interstate, state routes with mile numbers, gas and job board icons, and a toll bridge in the north-east.

Day, night and the radio

The sun goes down while you drive, and the weather changes on the road. In the rain the road gets wet. The cab radio has four stations of 70s-style music.

Dusk on a two-lane road: a big truck with its lights on drives next to the van, long shadows of power poles cross the asphalt. The van drives past tall green cacti and red mesas under a blue sky with soft white clouds.

It starts in a garage

A new trip opens with a short film: your uncle's garage, a turn of the key, and the van rolls out onto the road. The trip ends at a toll booth and a silver truss bridge.

A pale morning scene: a small blue garage with its door open and the van inside, a man standing next to it, an empty road in front.

Made with playtests

Mile2Mile is a solo project, and it changes after every playtest. Six playtests so far. Three things they changed:

The trip was too long

The road network was cut in half, from about 319 to 159 km.

The game chose for you

It used to seat hitchhikers on its own. Now you choose the seat. The rule: the game never decides for the player.

Flat tyres did not matter

They were too rare to feel. Now old tyres go flat about once every 25 minutes of driving, so the spare in the back matters.